Create a production-ready photorealistic diffuse facade texture ATLAS for a 3D driving game in Oryol Russia. Single image, exactly 2 columns × 3 rows of equal rectangular tiles, no gutters, no labels, no perspective, no sky, NO cars/trees/people/ground. Each tile fills its entire rectangle with a perfectly straight-on architectural elevation from ground-floor doors to roof cornice. Neutral overcast daylight, high detail in real materials, readable Russian lettering, textures without strong shadows. Use attached references ONLY as architectural reference; redraw the architecture and remove all occlusions. Top-left tile: GRINN shopping mall lower building from ref grinn-wide, white and terracotta cladding, bands of blue glazing, main ГРИНН sign and shop windows, 4 storeys. Top-right: GRINN hotel tower from same ref, cream white and light salmon cladding, regular blue window rows, 12 storeys, hotel entrance bottom, ГОСТИНИЦА ГРИНН sign at roof. Middle-left: GRINN Congress Hall from exterior reference: 6-storey cream aluminium cladding, orange-red middle horizontal band, large cream screen with КОНГРЕСС-ХОЛЛ lettering, horizontal blue glazing, ground-floor shopfronts. Middle-right: METALLURG cultural centre in Oryol from reference, low Soviet modernist beige stone facade, full-height dark glass entrance centre, textured sculptural relief panels at both sides, 3 storeys, КДЦ МЕТАЛЛУРГ small lettering. Bottom-left: OGU academic block at Naugorskoye 29, utilitarian 4-storey light beige brick, regular rectangular white-framed windows, simple central blue-glass entry and small ОГУ plaque; make it clearly academic not a mall. Bottom-right: OKEAN shopping centre in northern Oryol, low 2-storey pale tiled retail building, blue ОКЕАН fascia, wide shop windows and doors; simple retail facade. All six facades separate fully rectangular UV-ready tiles, building wall fills tile edge to edge, no border, no surroundings. Texture atlas, not a collage of street photos or a perspective render. Maximum resolution 3072x3072 or larger. Preserve architecture in references. --- Create ONE UV-ready architectural facade texture atlas. Exact grid 2 columns x 2 rows with equal tile boundaries at x=50%, y=50%. Each tile is a CLEAN photorealistic perfectly FRONT-ON elevation, facade rectangular wall fills the whole tile, no sky, NO ground, no cars trees people bird monuments poles wires or surrounding architecture. Diffuse soft daylight, detailed real materials. Use the four supplied reference photos, preserving actual architecture rather than inventing buildings. Top LEFT: Pobeda cinema in Oryol from supplied photo, pale ivory classical facade, centred arched glazed portal and paired columns to each side, КИНО ПОБЕДА on frieze; remove tree and people, keep triangular pediment within facade, no blue sky outside pediment: fill exposed tile corners with matching cream plaster. Top RIGHT: Palace of Culture of the Railway Workers in Oryol, pale yellow classical facade, five tall entrance arches and slender white pillars, wide triangular pediment with relief; remove all trees and large eagle sculpture. Fill corners around pediment with same plaster, no background. Bottom LEFT: academic research/OGU building at Naugorskoye 40 from photograph, original yellow/beige wall panels alternating with vertical blue window strips, nine floors, little roof sign ОГУ; remove trees, lawn, people. Bottom RIGHT: Municipal administration of Oryol from last photo, Soviet modernist long pale stone building with tall narrow window ribs, prominent clock over main entry and lower dark brown ground-floor glazing; NOT the neoclassical regional House of Soviets, no classical portico. Use the actual clock building in reference. Doors visible, rectangular diffuse map edge-to-edge. Each building is a separate tile in EXACT equal 2x2 grid. High realism, architectural details, no borders or labels.